FlyOrDie.com
« Back to All Topics
Frequent “Server broken”
Posted in 
General
Frequent “Server broken”
Posted in 
General
Frequent “Server broken”
Played only 7 games of Go in last 3 days but encountered 4 times of server broken. Strangely, I was the only side lost scores. If the server problem disrupted a game, all the games should have been stopped. Obviously, this was not the case since the game platform continued.  Then what happened? Someone suspected that the opponent player used a spy software to attack another player in order to gain scores. Really? However, the site administrators didn’t agree with this suspension. Then what is the root cause of this? This means something about this site as the game playing is not secure at all.
Server Not Broken

Hi,

We've reviewed your Go game history for the last three days. Our records indicate there were 3 disconnections that impacted your games, not 4.

You mentioned concerns about the game platform continuing after a server issue, and suspicions about "spy software" or the site's security. 

To be clear: 
Our entire game site, including login and game pages, uses HTTPS, ensuring secure data transmission. There is no security issue with the site itself, and your login credentials are protected. User-side programs or "spy software" cannot attack other players or compromise our game servers. Such claims are unfounded. 
see here 
https://www.flyordie.com/forum/254599#254623


The "root cause" of disconnections, as you put it, has been discussed extensively. Disconnections in online gaming are complex and often stem from factors like your network stability (internet service provider, Wi-Fi, mobile data) or outdated browsers. While our site uses HTTPS, its implementation for real-time game connections, especially across diverse user setups and older devices, can be sensitive to weak networks.

As shared in updates over the past month, we are also actively transitioning our game site to an entirely new technical architecture. This is a massive, ongoing project that takes significant time and resources, as it involves rebuilding and optimizing core systems to improve overall performance and stability.

For further support, please review the detailed discussions and troubleshooting steps in our forum.
❤️
2
Thanks for the reply and explanation. You deleted my comment I added a day before. In the comment, I mentioned old Yahoo game platform, there was no issue of disconnection at all. That was 20 years ago and used old technology. There must be something different from what is happening here. Any thoughts?
Yes, ... time has been happening. To that time the used technology was not old.
Languages
English
engelsk
azərbaycan
aserbajdsjansk
bosanski
bosnisk
čeština
tsjekkisk
Cymraeg
walisisk
dansk
dansk
Deutsch
tysk
eesti
estisk
English
engelsk
español
spansk
euskara
baskisk
français
fransk
hrvatski
kroatisk
Indonesia
indonesisk
isiZulu
zulu
íslenska
islandsk
italiano
italiensk
latviešu
latvisk
lietuvių
litauisk
magyar
ungarsk
Malti
maltesisk
Melayu
malayisk
Nederlands
nederlandsk
norsk
norsk
o‘zbek
usbekisk
polski
polsk
português
portugisisk
română
rumensk
shqip
albansk
slovenčina
slovakisk
slovenščina
slovensk
suomi
finsk
svenska
svensk
Tagalog
tagalog
Tiếng Việt
vietnamesisk
Türkçe
tyrkisk
Vlaams
Flemish
Võro
Võro
Ελληνικά
gresk
български
bulgarsk
кыргызча
kirgisisk
русский
russisk
српски
serbisk
українська
ukrainsk
עברית
hebraisk
العربية
arabisk
فارسی
persisk
हिन्दी
hindi
ไทย
thai
ქართული
georgisk
中文
kinesisk
日本語
japansk
한국어
koreansk