FlyOrDie.com
« Back to All Topics
Weapon Skill Level Growth Question
Weapon Skill Level Growth Question
Weapon Skill Level Growth Question
I have a level 66 character, HubertCumberdale who uses ranged + piercing/slicing.  I keep his Dex at the suggested ratio seen in the Larkinor Guide and historically that has been perfect.  When his experience level goes up, his p/s skill progress is at around 199% so if I need to raise dex, then I do and kill one thing and the skill level goes up 1.  Ranged doesn't grow as quickly if you just use it once a fight, but that's understandable.  It catches up if you use it more often on lower level stuff.  Well now it seems like p/s skill and ranged are both falling behind my experience level.  When I level, p/s is behind a level for a good while (like half a level of killing stuff) while I kill more things to catch it up until I can make the new weapon for my experience level.  Ranged at this point is 3 levels behind my experience level even when trying to compensate by hitting stuff more often.  Hopefully this wall of text makes sense.

My question is, is this normal for a melee/ranged character?  Could it be because I'm basically only splatting with him?  I know at level 100 it all evens out so it's fine, just curious if anyone else experienced this.  Thanks for reading!
Your analysis isn’t just correct, it matches exactly what the Larkinor systems intend.

For hybrid melee/ranged characters, it’s normal to see weapon skill levels fall slightly behind your experience level around mid-game. This happens because splattering, one-hit kills, accelerates XP gain but limits the number of weapon uses needed for consistent skill growth.

The Larkinor Guide recommends keeping Dexterity around level ÷ 1.5, which you’re already following. But even perfect Dexterity can’t counterbalance the fact that quick kills offer fewer “actions” for weapon skills like piercing/slicing and ranged to advance.

Ranged skill growth especially suffers if it’s only used once per fight. Frequent, repeated use, even against lower-level enemies, is necessary to catch it up.

At higher levels (closer to 100), everything stabilizes naturally as fights last longer and splattering becomes less common.
You’re not falling behind. You’re exactly where you should be.
🙃
1
❤️
1
Languages
English
английски
azərbaycan
азербайджански
bosanski
босненски
čeština
чешки
Cymraeg
уелски
dansk
датски
Deutsch
немски
eesti
естонски
English
английски
español
испански
euskara
баски
français
френски
hrvatski
хърватски
Indonesia
индонезийски
isiZulu
зулуски
íslenska
исландски
italiano
италиански
latviešu
латвийски
lietuvių
литовски
magyar
унгарски
Malti
малтийски
Melayu
малайски
Nederlands
нидерландски
norsk
норвежки
o‘zbek
узбекски
polski
полски
português
португалски
română
румънски
shqip
албански
slovenčina
словашки
slovenščina
словенски
suomi
фински
svenska
шведски
Tagalog
тагалог
Tiếng Việt
виетнамски
Türkçe
турски
Vlaams
Flemish
Võro
Võro
български
български
кыргызча
киргизки
русский
руски
српски
сръбски
українська
украински
Ελληνικά
гръцки
עברית
иврит
العربية
арабски
فارسی
персийски
हिन्दी
хинди
ไทย
тайски
ქართული
грузински
中文
китайски
日本語
японски
한국어
корейски