FlyOrDie.com
« Back to All Topics
Turning a thief/fighter into robber/semi?
Turning a thief/fighter into robber/semi?
Turning a thief/fighter into robber/semi?
I have a thief/fighter here:

Name: GoldHanded
Experience level: 22
Hitpoints: 460
Manapoints: 87
Strength: 6
Quickness: 18
Intelligence: 1
Luck: 26
Dexterity: 16
Persistence: 48

Currently I am focusing more on persistence to boost my hitpoint count. Even so, my persistence fighter is catching up in levels and has amassed more hitpoints than GoldHanded.

Since I recently subscribed and my persistence fighter is becoming stronger than my thief, I was thinking about adding Intelligence and turning GoldHanded into a robber/semi. Low MP shouldn't be a concern if I only use magic once as a ranged attack each fight. So now I have some questions.

* Is it too late to make a mage/fighter semi out of him?
* Can I gain magic skill experience even when spells do no damage?
* Is this even a good idea?
I know about LarkinorGuide. I know about LarkinorGuide's character guides. If I believed LarkinorGuide answered my questions, I wouldn't be asking for player opinions here.

Is it worth turning GoldHanded into a robber/semi?

Do I get magic experience from useless spells, or am I going to have to hunt weak monsters to level my magic skill enough to be useful?
Your magic percentage increases based on mana used, not on damage done, so you can level up your spells while not actually doing much (or any) damage.  GoldHanded is low enough that you might be able to make a decent switch, though it's going to be slow.

In my opinion, it's better to have an idea for your character's stats rather than trying to convert them partway through.  Especially for pers and int, trying to fix stats never works as well as getting those hp/mp increases as early as possible (as you see with your pers fighter).

Good luck.
❤️
3
Well, I did it. For science.

Had 199% skill exp and hit Magic level 2 after a skirmish.

However, spells that fail to do damage ("Your magical attack was useless!") apparently 
do not
 give any magic skill experience. Casting low level magic on a 200 year old vampire didn't make my magic skill percent budge even a bit.

To be fair, I don't think competent players that have specific builds planned for their characters are likely to start training magic 21 levels after creating a character.

I was fortunate to run into a weak monster. Casting level 2 magic on a mammutfly larva did grant experience and raised my magic level to 3. Looks like I'll have to seek out low level monsters until my spells can actually harm more level-appropriate ones.
On the other hand, healing spells on the overworld grant magic experience and... so do mana-draining monsters?

I got +1 magic skill level after a fight with a mana-draining stormelemental even though I only used my weapons.
Languages
English
Saesneg
azərbaycan
Aserbaijaneg
bosanski
Bosnieg
čeština
Tsieceg
Cymraeg
Cymraeg
dansk
Daneg
Deutsch
Almaeneg
eesti
Estoneg
English
Saesneg
español
Sbaeneg
euskara
Basgeg
français
Ffrangeg
hrvatski
Croateg
Indonesia
Indoneseg
isiZulu
Swlw
íslenska
Islandeg
italiano
Eidaleg
latviešu
Latfieg
lietuvių
Lithwaneg
magyar
Hwngareg
Malti
Malteg
Melayu
Maleieg
Nederlands
Iseldireg
norsk
Norwyeg
o‘zbek
Wsbeceg
polski
Pwyleg
português
Portiwgaleg
română
Rwmaneg
shqip
Albaneg
slovenčina
Slofaceg
slovenščina
Slofeneg
suomi
Ffinneg
svenska
Swedeg
Tagalog
Tagalog
Tiếng Việt
Fietnameg
Türkçe
Tyrceg
Vlaams
Flemish
Võro
Võro
Ελληνικά
Groeg
български
Bwlgareg
кыргызча
Cirgiseg
русский
Rwseg
српски
Serbeg
українська
Wcreineg
עברית
Hebraeg
العربية
Arabeg
فارسی
Perseg
हिन्दी
Hindi
ไทย
Thai
ქართული
Georgeg
中文
Tsieinëeg
日本語
Japaneeg
한국어
Coreeg